Showing posts with label Saw. Show all posts
Showing posts with label Saw. Show all posts

Saw Week: Saw 3D

Maybe Saw 3D was inevitably going to be a disappointment. It's the final instalment, and so needs to wrap up the entire franchise in a satisfying way, while showcasing plenty of new and elaborate traps ... and it's in 3D. It's a lot to pack into one movie, and ultimately, it doesn't really work. Which is such a shame, because there are parts of it that are really promising, but it just doesn't quite deliver.

The main problem is that it introduces too many new elements when, really, it needed to spend its time and effort tying up existing loose ends. We open on a trap, but a trap unlike any we've ever seen before: instead of being hidden away in a grimy basement somewhere, this trap is in a shop window, on a busy street, in broad daylight. Two men are chained to a workbench with three circular saw blades on it, and suspended above them is a woman: apparently she'd been cheating on one of them with the other, or something, it's not quite clear. Billy the puppet tricycles in to tell them that only two of them can possibly escape this trap: either they push the saws all to one side and murder one of the men, or they leave them in the middle, and let the woman perish. There's something particularly ugly about this trap, a hint of misogyny that hadn't really been present in the franchise before. But what's worse about this trap is that it doesn't tie into the rest of the film at all. Is this the work of John, or Hoffman? Who are these people, and why are they relevant? At what point in time is this happening? It doesn't matter, as it turns out. Not even slightly. So let's forget about that and get on with the story.

At the end of Saw VI, we saw Jill carry out John's final instructions by putting the reverse bear trap on Hoffman's head and locking him in a room, supposedly to perish without a hope of survival. But Hoffman did survive, albeit with a nasty facial wound. Saw 3D picks up from there, with a panicked Jill fleeing the scene as Hoffman chases her down. There's an obvious Halloween reference in this sequence, and that pretty much sets the tone for the rest of Hoffman's storyline. He's become a stalk'n'slash killer, a Michael Myers/Jason Voorhees character, walking slowly but inevitably towards his victims ... and killing them with a knife. There's none of Jigsaw's characteristic twisted morality to this: Hoffman's on a killing spree, and there's no subtlety to his methods at all.

While the previous films were complex, this one's just messy. There are at least two new stories running simultaneously here: there's a police plot, where Hoffman takes his revenge on Gibson, an internal affairs officer who previously turned Hoffman in for brutality, and there's a maze trap, where fake Jigsaw "survivor" Bobby Dagen must try to rescue his publicity team and his wife by actually going through some of the things he's become famous for claiming to. This trap's actually quite clever, but it's overly elaborate: Dagen is being punished for lying, for turning himself into a celebrity by pretending to have overcome a Jigsaw trap, and so the various stages in his maze are labelled with the steps from his self-help book, S.U.R.V.I.V.E. (Start your live anew, understand your problems, redefine your priorities, verify your self-worth through commitment, ignore your detractors, value your loved ones, and embrace every day as if it were your last.) That's further complicated by the addition of the themes of the three wise monkeys: see no evil, hear no evil, speak no evil. And while Hoffman's trying to force Gibson to hand over Jill, he's also setting up some elaborate traps at various significant locations from his own past. There's a hell of a lot going on here.

The twist that slightly unravels some of this tangle is that there's yet another Jigsaw accomplice to be unmasked: and, if you've seen any of the publicity for this movie, this is hardly a spoiler. It's Dr Lawrence Gordon. After he dragged himself out of the bathroom at the end of the first movie, Jigsaw took him in, built him a prosthetic foot, and brought him into the rapidly growing cult of Jigsaw. So all those incredibly intricate, surgical elements in many of the previous traps? That was Gordon's work. I'd like this twist a lot more if I didn't know Cary Elwes was returning; it would've been excellent if we hadn't seen him until right at the end, but he's been way too prominent in the publicity campaign for this twist to hold any real shock value.

So, while Gordon's running a trap for Dagen, Hoffman's leading Gibson around by the nose, and Jill is ... mostly just running away from Hoffman. Saw 3D commits one of the most obnoxious cinematic tricks when it gives us a dream sequence fakeout: while all of the previous films have tried to mislead and trick the audience in various ways, none of them have done it in such an obvious, clichéd and tired way. (Plus, in the dream sequence Jill is inexplicably wearing very little clothing, and an awful lot of lip gloss: really, guys? Really?) I think I just expected more.

There are lots of opportunities to do interesting things in this movie: Dagen's support groups for Jigsaw survivors are the perfect opportunity to give fans a little continuity porn by bringing back everyone who'd previously survived a trap, and while there were a couple of familiar faces back (Tara, Addy and Simone from Saw VI, and Mallick from Saw V), there was also a completely new trap and survivor thrown into the mix, which ... what? When was that supposed to have happened? It would've been better to stick to existing survivors, as few of them as there are. And the trailers for Saw 3D hinted that the audience would be implicated this time, which was really the only way to make sense of the opening trap. I expected some element of accusation - an invitation to consider what's wrong with me, personally, that I want to watch these movies? - but there was nothing.

Another major issue with Saw 3D is the relative lack of Tobin Bell. I know. John Kramer's been dead since Saw III, so continually bringing him back is getting a little tired. But we only got two new scenes with him this time round, and the film really suffered from his absence. Saw 3D focuses on Hoffman, a relative newcomer to the mythos, and all the new characters, even sidelining Jill Tuck in favour of bloody Gibson. (Chad Donella is my new least favourite Saw actor. He's terrible.) Jill's been lurking in the background for three movies now, and this was the filmmakers' last chance to really do something interesting with her, but they didn't. After their rehabilitation of Amanda in Saw VI, I really had faith that they'd give us some much needed insight into Jill, but sadly not.

I'm being overly negative now, I know. Saw 3D isn't terrible (it's certainly not as gutwrenchingly awful as Hostel Part II; it's more disappointing in the way that The Wire season 5 is disappointing). It's entertaining enough: it's camp, occasionally funny, and frequently disgusting. It's watchable. It's just not the high note I thought the franchise was going to go out on. This week has been an interesting experiment, though, and even taking the disappointing final instalment into account, I still hold the Saw franchise in far higher regard than I did even a week ago. I'm especially excited to see what creators James Wan and Leigh Whannell will do next.

Saw Week: Part VI

I think Saw VI is my favourite. Finally, everything makes sense (well, almost everything); the main story is just as engaging as the mythology stuff – and that gets an added dimension that retroactively improves the earlier movies – and it even has a serious political point to make. The editing is less distractingly awful, and the writing is as strong as in the previous two. It’s … really, really good.

That, or watching this many Saw movies in such a short space of time has utterly destroyed my brain, but I think it’s just good.

Saw VI’s centrepiece is another big maze trap, like the ones in Saw III and V. William Easton, a health insurance executive at Umbrella Health (that’s gotta be a Resident Evil reference, surely?) is an awful, smug man whose algorithm for determining individuals’ health risks has meant the death of countless people – including, indirectly, John Kramer. Jigsaw met Easton at a party (and let’s just take a moment to imagine what it would be like to get into a drunken conversation with him at a party, shall we? Urghhhhh) but he also had health insurance with Umbrella, who turned down his desperate request to be part of a Norwegian trial for an experimental cancer treatment. Tobin Bell does some amazing work in these flashback scenes; I particularly liked his “Pirahna!” non sequitur.

Anyway, Easton is a pretty nasty piece of work, which makes rooting for him almost impossible. Luckily, Saw VI’s traps are designed in a particularly cruel way: each of them requires him to choose between several people, letting some die and others live. Jigsaw wants to show him that no mathematical equation can truly measure the value of a human life, and Easton learns the lesson pretty quickly, choosing to save a middle-aged housewife over a young, healthy but unattached file clerk. These traps do sort of make a mockery of Jigsaw’s idea that everyone should get the chance to make a choice between life and death for themselves, since in several of the traps – particularly the carousel – not everyone can survive, no matter what. That’s the first time that’s happened, since in all of Jigsaw’s previous traps (not Amanda’s rigged ones) there’s always been the possibility that everyone can survive. But since all of these people are Easton’s employees, mostly his most heartless favourites who spend their working lives trying to find reasons to deny people the healthcare they so desperately need, it’s difficult to feel too much sympathy for them. And since this is Jigsaw’s final game, we’ll just have to cut him a bit of slack.

At the end of William’s maze, there are two cages: one containing Pamela Jenkins, a journalist we briefly glimpsed at a press conference in Saw V, and the other Tara and her teenaged son Brent. Without spoiling the twist too much, the end of Saw VI is another exercise in showing us not to make assumptions, ever. It’s kind of similar to the twist at the end of Saw III, really, but even more effectively executed.

Outside the trap, the police are closing in on Hoffman. Special Agent Perez, Strahm’s partner, turns out to have survived the injuries she suffered back in Saw IV, and she doesn’t believe that Strahm was Jigsaw’s accomplice. The tape Hoffman made in his first trap (the unwinnable pendulum game) is being analysed by a techie who unscrambles the distortion on the voice and reveals … Hoffman! Sadly, he’s in the room when that happens, and wastes no time in killing Perez for real, along with Erickson and the hapless tech. (A particularly nice touch: the soundbite that’s being unscrambled is “right now you’re feeling helpless”, and it plays over and over again during the scene where Perez confronts Hoffman. It’s maybe a little heavy-handed, but at this point, it really works.)

Revelation is piled on top of revelation as the final pieces of the story start to slot into place: Jill Tuck has been in on Jigsaw’s schemes since at least Saw III, if not earlier; Hoffman and Amanda were always jealous of one another and constantly jockeyed for position in Jigsaw’s affections; and most devastatingly, it emerges that Amanda was with Cecil, the junkie who caused Jill to miscarry Jigsaw’s child, on that fateful night - and Hoffman used that information to blackmail her, forcing her into failing her final test in Saw III. That last revelation at least partially redeems Amanda, changing the franchise’s treatment of her; she wasn’t just stupid after all, she was just a woman whose life took a really, really bad turn. Her desperation for John’s approval was her undoing, finally, but it wasn’t just because she was an idiot, or evil. Saw VI makes her more tragic, but also more sympathetic. It feels like a more dignified ending for her character than the previous one, and I’m really glad it happened.

It’s interesting: over the last couple of films, the new writing team have created a weird nuclear family for Jigsaw where Jill and John are the parents and Mark and Amanda are the squabbling kids. It’s perverse and twisted and … weirdly moving. Like any long running horror franchise, the villain eventually becomes the point, the one consistent element through all the films that, despite their undeniably evil intentions, the audience can’t help but sympathise with, at least a little bit. No-one remembers the eighth person Freddy Kruger murdered, or who Jason kills in Friday the 13th Part 5: A New Beginning, but Freddy and Jason are indelibly burned into our brains. Jigsaw slots effortlessly into the canon, but he’s exponentially more nuanced than any of the other mass murdering horror icons out there. We can’t entirely identify with him, or condone his actions fully, but there’s a sense there that, on some level, what he’s doing makes sense. It’s vigilante justice that he dispenses, but it’s not madness without method.

The final moments of Saw VI bode well for Saw VII: as Hoffman completes Jigsaw’s final game, he finds himself thrown into his own test, as Jill carries out the final instruction John left for her. Will he pass or fail the test? What’s the lesson Jigsaw needs him to learn – and will he learn it, or will he ignore it like so many of the other things John tried to teach him?

The attention to detail is probably my favourite thing about Saw VI, and it’s what gives me hope for Saw VII. There’s a particularly jaw-dropping bit of coffee cup continuity in Saw VI that’s so nerdy I wanted to stand and applaud, and the tiny, almost insignificant detail about Hoffman using an inferior kind of blade in Saw V that leads to his undoing in Saw VI is bloody beautiful. I’m simultaneously really excited to see Saw VII/3D, and terrified. I want it to be a fitting end to this franchise that I’ve somehow, unexpectedly, come to really love; I’m afraid that it’ll get too caught up with doing crazy 3D stunts to deliver the in-depth character exploration I crave. 3D has the same writing team and director as VI, which I’m hoping means it’ll be as good. Oh, please let it be as good.

Saw Week: Part V

Unsurprisingly, Saw V opens with a trap. A convicted murderer, who escaped a life sentence on a technicality, is chained to a table beneath a swinging blade. A slightly strange Billy tape tells him that in order to stop the pendulum from slicing him in half, he must crush his hands in vices – but when he does, nothing happens. The pendulum continues to descend, slicing him in half. Although it looked like a Jigsaw trap, it wasn’t: it was the work of Detective Mark Hoffman, and it took place several years ago. Saw V is about to significantly rewrite Saw history, and in a shockingly skillful way.

Since the first one, the Saw movies have been teaching us to be careful with the assumptions we make about what we’re seeing: people aren’t who they seem, and things may not be happening the way we think they are. Jigsaw’s ex wife, Jill Tuck, even explicitly tells us, more than once, not to take anything for granted: “John’s life defies chronology and linear description”, she says in Saw IV. That’s only going to seem more significant as things progress. Because it turns out that everything we thought we knew wasn’t quite true.

The action of V picks up at the end of III. Special Agent Strahm finds Jigsaw’s lair just as Jeff murders Jigsaw, and shoots him … but soon finds himself in a trap of his own, a box filled with water where the only way to survive is to punch a hole in his trachea with a helpfully supplied tube. Ouch. He does survive, though, as backup arrives just in time to see a soggy Hoffman carrying Jeff’s daughter to safety. Hoffman is lauded as a hero; Strahm is taken off the case for forging ahead without backup (and, sensibly, because he obviously needs some time to recover from his ordeal). Like everyone else who ever comes into contact with Jigsaw though, Strahm is obsessed, and no orders could ever really take him off the case.

Finally, a good 20 minutes in, the movie’s main trap is revealed: six people are chained by their necks to a winch, with the keys to their collars in glass boxes in front of them. But by struggling towards the boxes, they pull one another’s shackles tighter – and there are nasty blades behind each of their heads. Jigsaw’s video tells them that the reason they’re there is that they’ve all squandered advantages of birth by selfishness, and the only way to win is to work together. Naturally, they don’t listen, and as they progress through the maze, each trap kills another one of them, so that, at the finale, there are only two of them left. The twist? Co-operation was the only way to win, and by killing each other, they’ve thrown away their chance to survive. (Or, maybe: it’s not clear whether the two final test subjects actually die or not, though it doesn’t look good.)

That’s not the interesting bit, though. What's interesting about Saw V is the way the stories of Detective Lieutenant Mark Hoffman and Jigsaw’s ex wife Jill Tuck unfold. See, it turns out that Amanda wasn’t Jigsaw’s only accomplice – she wasn’t even his first. Hoffman created the pendulum trap to punish someone he thought had escaped justice, the man who murdered his sister. But because he wasn’t really on board with Jigsaw’s “everyone deserves a chance to chop bits of themselves off to discover their purpose in life” manifesto, he made an unwinnable game, and Jigsaw wasn’t impressed. He kidnapped Hoffman, forced him through a game of his own, and then basically adopted him. Hoffman was there from the beginning, supplying Jigsaw with the police records to select his victims and helping him build the traps. Hoffman is instrumental throughout; every time in a previous movie where something seemed like too much physical exertion for a terminally ill cancer patient to perform, it’s because Hoffman was doing it. Every time Jigsaw seemed to be in more than one place at the same time, it was Hoffman helping him. And now that John Kramer is dead, it’s down to Hoffman to finish Jigsaw’s final games – including trapping Agent Strahm and framing him as Jigsaw’s accomplice in the process. It’s breathtakingly daring, the way he pulls it off, and Strahm’s end is one of the franchise’s nastiest moments.

Stylewise, Saw V is littered with Argento references, but they’re far more subtly integrated than the franchise’s earlier horror references (e.g. in Saw II, Jigsaw directs Det Matthews to “the last house on the left”). The pendulum trap is straight out of The Black Cat, and the close-ups on Hoffman’s black leather gloves recall … well, most Argento films, really, but neither of these things seem particularly obtrusive in context. Director David Hackl doesn’t bother with Bousman’s obnoxious green and yellow palette, instead going for a more common teal-and-orange colour scheme for most of the movie, and the quick cutting has calmed down considerably. So far, Saw V is probably the best photographed film of the series, and the cleverness of the writing is astounding.

Honestly, I expected to be flagging by the time I got this far; I usually find it an uphill battle to get beyond the third movie in any horror franchise, because by most franchises have degenerated into exercises in making money off established names. But after Saw V, I was excited to revisit Saw VI … and even more excited to see Saw 3D (or Saw VII, as I may start calling it, in defiance of its actual, confusingly numbered title).

Saw Week: Part IV

Saw IV opens with John Kramer's naked corpse lying on an autopsy table. Just in case there was any doubt that he really did die at the end of Saw III, the film spends a lot of time with his dead body as it's dissected. Piece by piece, Jigsaw's body is taken apart. But the games aren't over yet. Not by a long shot.

Like Saw III, Saw IV is better than I remembered, but it's also massively flawed, like all the Saw movies. The first trap in Saw IV is utterly nonsensical: two men are chained together, their chains attached to a crank. One man has his eyes sewn shut, the other his mouth. Soon, the crank begins to turn, and apparently both of them perish. There's no handy tape to explain to us who these men are, or what they did to deserve their predicament. It's very, very gory, and very, very badly edited. All of the Saw films are fond of the rapidfire, epilepsy-inducing montages, but Saw IV is actively difficult to watch because of the nauseating way the camera moves. The colours look even more exaggerated, too, to the point where some scenes almost look like they're in greyscale. Bleurghhh.

It takes a little while for Saw IV's characters to emerge. Once again the police aren't just investigating the murders, they're actively involved. The only cop left from the original investigation, Rigg, is at the heart of this movie: because everyone around him has been murdered, he's become obsessed with the case, to the point that it's destroying his personal relationships. Unfortunately, because he's the only one left, he's also the prime suspect. FBI agents Strahm and Perez have been brought in to investigate, and the complexity of some of Saw III's traps has tipped them off to the existence of a second accomplice. Someone else was helping Jigsaw, and all the signs point to Rigg. When he discovers that Detective Matthews is still alive (while poor Kerry isn't!) Rigg has to submit to Jigsaw's tests to save him ... but unfortunately for Matthews, the lesson Jigsaw wants to teach Rigg is that it's impossible to save everyone.

Saw IV sits kind of strangely alongside Saw III. In III, Jeff had to put aside his personal grudges to save the lives of some pretty terrible people. In IV, Rigg must set aside his personal saviour complex to allow people to try to save themselves - or, if they can't, he needs to learn to let them die, and accept that he can't save everyone. Rigg has to actually put some people into their traps, though, and the film flirts with the idea of setting him up as Jigsaw's accomplice - though we've already seen that Jigsaw often uses people to do the physical labour that he can't manage, and has done ever since he made Zep in the first movie kidnap Dr Gordon's wife and child. (Actually, that might make the whole idea of a second accomplice nonsensical, because there will always be someone Jigsaw can coerce into doing his bidding, even if they aren't wannabes like Amanda -- but there is a second accomplice, so let's not think too hard about that.)

Ultimately, just like virtually everyone else before him, Rigg will fail his test and doom various other people to death in the process. What's more interesting about Saw IV, though, is the sizeable chunk of Jigsaw backstory it offers us. For one thing: Jigsaw had a wife. He nearly had a child, too, before a drug addict accidentally caused his wife to miscarry, and set in motion the whole Saw thing. That addict, Cecil, was the first person to be tested by a Jigsaw trap, the first time John had used his engineering skills to create torture devices. The origin of the pig head mask is also explained (though it's ... still kinda random) as well as the origin of the Billy doll. Everything that had previously been a mystery (or just a cool image without any explanation) gets explained in Saw IV, and unlike the awkward, stupid backstories that later sequels offered horror movie villains like Freddy and Jason, Jigsaw's backstory resonates. He's a very human kind of monster, and while much of his philosophising doesn't really hold water, it does make sense to him. His motivations suddenly come into focus; he's actually a cohesive character. This feels like a significant revelation, somehow.

Saw IV is the first Saw movie not to be written by Leigh Whannell (though it is still directed by Darren Lyn Bousman, which explains why it looks terrible) and it seems like the new writing team really has a handle on this stuff. It'll be interesting to see what they do with the Hoffman character over the next couple of movies, and whether they can create a more worthy successor to Jigsaw than Amanda turned out to be.

Saw Week: Part III

Last time I watched Saw III, I hated it. This time, I … actually rather enjoyed it. I think there are several reasons for my different reaction this time, but it all boils down to context. Since Saw III was released, horror movies have become even more gory and even more incoherent. At the time, Saw III seemed offensively badly structured, filled with pointless torture and nastiness. Now? It seems almost tame. Also, when I saw Saw III at the cinema, it’d been a year since I’d seen Saw II; this time, I’ve watched Saw and Saw II over the last two days, and I’ve already seen V and VI, so the character development seemed a lot better thought through. In particular, I enjoyed seeing Det. Hoffman lurking creepily in the background at the beginning … but I’m getting ahead of myself.

In Saw III, Jigsaw tests three different people in a series of interlinked tests: Jeff, a grieving father whose desire for vengeance on the man who accidentally killed his son is preventing him from living his life; Lynn, a doctor who’s been sleepwalking through her career, spending more time with dead and dying people than her own family; and Amanda, whose efforts to help Jigsaw have become weirdly twisted. While Jeff fights his way through a maze of people he hates and has to learn forgiveness, Lynn must work to keep Jigsaw alive, or risk losing her own life in the process. And Amanda? Well, she has to learn what Jigsaw’s methods are really all about: according to him, it’s all about giving people choices and forcing them to appreciate their lives more fully. It’s a warped philosophy to begin with, and Jigsaw’s tests are rarely fair anyway, but through a series of flashbacks, we see that Amanda has taken it upon herself to murder all the test subjects who survived their trials anyway, leaving herself as the sole survivor of Jigsaw’s games.

Saw III doesn’t really work properly as a standalone movie. It’s not structured well enough, and concerns itself mainly with explaining what happened behind the scenes of the previous movies as well as setting things up for those that’ll follow, and as a result the main narrative suffers from underdevelopment. Jeff is ultimately kind of pointless, and the traps he has to rescue people from aren’t very inspired. The first time I watched it, this meant I considered the film a failure. But this time, having spent time with some of these characters, it worked a lot better. Det Kerry’s fate seemed genuinely upsetting, having had her around for two movies, and Jigsaw’s final trap for Jeff is really rather nasty.

In fact, Saw III ends on just about the most downbeat note imaginable. Jeff fails his test. Lynn passes, but then Amanda fails it for her. And Amanda fails her test. Adam from Saw and Eric Mathews from Saw II are brought back and tortured some more; Adam is killed off. At the end of the movie, almost everyone we know from the previous movies is dead or dying. The body count in Saw III is sky high: Amanda’s unwinnable traps finish off several victims, Jeff fails to save anyone from his maze, including himself, and Jigsaw and Amanda are also killed. None of Jigsaw’s lessons have been learned, so there’s not even that perverted silver lining to cling to; really, Jigsaw turns out to be a really, really bad teacher. His protégé completely fails him, on every level: Amanda betrays him by going behind his back to kill people; she secretly self-harms, one of the things that led Jigsaw to test her in the first place; and before she dies, she denounces him, shouting “Nobody changes, it’s all a lie!” and “I’m just a pawn in your stupid games.”

It’s almost a shame to say goodbye to Amanda, in the same way it’s a shame to say goodbye to Kerry. Both of them felt like interesting characters who weren’t quite developed enough – Kerry more than Amanda, since the more screentime they gave Amanda, the more ridiculous she seemed. And that’s a shame, too. As the first person to survive a Jigsaw trap, she was in a unique position, and she was the only possible example he, or we, could point to to show that his techniques were effective. If Amanda lived through a Jigsaw trap and found a renewed enthusiasm for life, changing her junkie ways and doing something worthwhile with her life, then there’d be some fascinating ambiguity there; she’d be a powerful argument that Jigsaw isn’t just a psychopathic murderer, but some kind of ultra-violent vigilante. (okay, it wouldn’t be a great argument, but it’d be something). Instead, Amanda attaches herself, like a baby duck imprinting on a cat instead of its mother, to Jigsaw, and becomes his accomplice. She helps him kidnap people, helps him devise and build his traps, and guides people to their doom inside the poisoned house in Saw II. Which, if she really had changed her attitude to life, would make sense; she could argue that she’s helping other people come to the same realization she’d had.

But no. No, poor, stupid Amanda doesn’t get Jigsaw’s masterplan at all. She’s just a nasty piece of work who enjoys inflicting suffering on people she doesn’t like, including Lynn. She spends most of Saw III weeping uncontrollably at the prospect of losing John – someone who views her emotions as a weakness. It’s a disturbing, twisted relationship the two of them have, and surely even she couldn’t really consider herself his equal. On second thought, maybe it’s better that she doesn’t live to see another sequel (except, inevitably, in flashbacks). Saw III took away her reason for existing when it introduced Detective Hoffman.

Kerry, on the other hand, I’ll truly mourn. Only one of Amanda’s cheating, unwinnable traps could have conquered Kerry, because Kerry learned the rules early. She figured out the rules: do what Jigsaw tells you, and you’ll live. Try to outwit him, and you’ll lose, because Jigsaw always has another trap up his sleeve. Unlike Amanda, though, Kerry was a force for good, not evil; and, so, inevitably, she got killed. Of the original investigating team, only Det Rigg remains.
Bring on Saw IV!

Saw Week: Part II

Well, that didn't take long. After being strangely impressed with the first Saw movie, I found that Saw II is just as bad as I remembered.

It opens with a trap: a police informant wakes up in a room with a kind of variant on the bear trap on his head. But while last time, Amanda had to cut her key out of someone else's body to win her freedom, this guy needs to retrieve his key from behind his own eye. The editing goes crazy as he attempts to do so, and the lighting is garish yellow and green, a colour scheme the film won't let go of for the rest of its runtime. The soundtrack has some quiet shrieks built into it, so as our nameless snitch takes a razor to his own face, the music screams for him. It's already far more extreme and gory than the first Saw movie, but sadly, that extra edge comes at a price. Saw II is nowhere near so clever or well written as the first one.

The main story, in this case, is about Detective Eric Matthews (played, amazingly, by Donnie Wahlberg, who never quite seems comfortable unless he's fiddling with a cigarette). Jigsaw has kidnapped his teenage son and locked him in a house with a selection of decidedly unsavoury characters, including - dun dun dun! - Amanda herself. Again, it's tough to watch this movie without remembering what's to come, and knowing the end of the film killed pretty much all the tension for me. While the criminals inside the house battle against time (and nerve gas) to win their freedom through a series of increasingly nasty traps, Det. Matthews is asked to just sit and talk to Jigsaw, watching what's going on in the house via a series of monitors and letting the timer in Jigsaw's lair tick down to zero.

Since it's pretty well established that Matthews is a dirty cop who gets his results by planting evidence and beating up witnesses, he's incapable of doing so, and ends up walking into his own trap. When the timer hits zero, he's chained to a wall in the bathroom from the first movie, while a safe in Jigsaw's house pops open to reveal that Matthews Jnr was "safe" all along. The monitors weren't showing a live stream at all, but rather events that happened several hours ago. It's a fairly neat trick that's spoiled by the lack of action outside the house: all Jigsaw wants is to sit and chat, spouting off about how most people don't deserve to live because they don't appreciate their lives (and, bizarrely, recounting an accident he had after he was diagnosed with cancer where he drove his car off a cliff and survived despite being impaled on a pole). And that's spoiled by the fact that already, Jigsaw doesn't really make sense. According to him, he never really kills anyone, he lets them make a choice. But in Saw II, most of the choices aren't choices at all.

The trap that I really remembered from this movie is the pit of needles. It's a wonderfully nasty idea, but it's sort of nonsensical. The first few traps are labelled with the names of the people in the house (Obi, apparently pronounced "Abi", and Xavier, pronounced like Professor Xavier; either Whannell or Bousman is apparently a massive nerd). The traps are supposed to relate to their particular weaknesses, like the way the informant at the beginning is forced to destroy his eye, or the way the wristcutter from the first movie has to fight through razorwire. But this time round, they don't really work. Who's supposed to go into the oven, and why? What's the deal with the wrist trap that Addison gets herself caught in? The idea that the only way through the maze is co-operation is one that'll recur in the later Saw movies, but it's not properly developed here.

What's weird is that I remember there being a lot more explanation and characterisation in this movie than there actually is. The film doesn't explain, for instance, why most of the characters were in jail; it establishes that that's what they have in common, but not why, beyond the fact that they were framed by Matthews. It's also not really clear why Amanda decides to put herself in harm's way; she's almost killed several times in the course of the film, and for no real benefit. She reveals herself at the end as Jigsaw's accomplice, but her only motivation in getting involved is, apparently, to trick the audience watching at home. Which is a bit silly, really.

The one bonus is that the acting isn't quite as bad in Saw II as it was in Saw. The script, unfortunately, is worse, though, and the concept is messier. It doesn't bode well for Saw III.

Saw Week: Part I

The final Saw movie is released this Friday, and to mark the, um, occasion, I'm going to watch the six previous instalments this week, and then go and see the final one on the weekend. (It's gonna be a long week.) The mythology has become so elaborate and tangled that I want to be able to see Saw 3D in context; whether you love or hate the franchise, it's become an institution, as influential as any of the other long-running franchises, and I feel a strange obligation to see it out properly.

The first one is both better and worse than I remember it being. The main setup - two men are chained up in a disgusting underground bathroom somewhere and have to figure out a way to escape before their time runs out - is pretty effective, and the script is full of twists and turns. Initially, Dr Lawrence Gordon seems like the villain: he acts suspicious and creepy and generally seems like a complete asshole, but as the film progresses, it seems like the other man, Adam, has something to hide too. Through a series of flashbacks, we slowly start to piece things together. There's a sort-of serial killer on the loose who hates people wasting their lives and wants to force them to recognise their blessings via a series of elaborate and extremely violent traps; his habit of carving a jigsaw-shaped piece of skin out of his victims' bodies has led to the media dubbing him "Jigsaw". There's a creepy hospital orderly (played by Michael Emerson, aka Ben from Lost) who's got something to do with it; there's an obsessed ex-cop who's convinced Gordon is Jigsaw; and there's a corpse on the floor of the bathroom that might not be as dead as it seems...

Saw also introduces us to Amanda, a drug addict who finds a new purpose in life through her encounter with Jigsaw. She's only in a handful of scenes, and it's difficult to watch them without remembering everything that's to come. The Saw theme also makes its debut in this movie, sounding instantly iconic, as creepy and evocative as the Halloween theme, or Tubular Bells. The Saw mythology has grown so much since this movie that it's difficult to really see it for what it is, or what it was then; everything seems imbued with extra significance.

In 2004, Saw seemed like the scariest, most disgusting, most extreme film imaginable. I actually didn't see it in cinemas because I'd heard so much about the extreme torture in the movie, but now, looking back, it seems almost tame. There's not very much gore after all: and not counting the main chained-by-the-ankles trap at the centre of the film, we only see three of Jigsaw's elaborate mantraps. (There's the reverse beartrap, there's the room of razor wire, and there's a prototype of the drill chair that we'll see more of later.) All of them rely more on the audience's imagination than on showing too much too clearly (although Amanda pawing through a man's intestines to find the key to her trap is a little much). Saw does a lot with a little; Jigsaw's traps are horrifying because they play on your mind and make you wonder what you'd do if you had to face one of them, but there's very little actual torture going on. There's none of the prolonged suffering that will characterise some of the later movies in this series, or some of the later torture porn movies that cashed in on Saw's phenomenal success. And a lot of the scares (mostly to do with Gordon's wife and child, but also the sequence in Adam's apartment lit entirely by camera flash) really work. The writing and structure of Saw is a lot better than I think I ever gave it credit for.

But, and there had to be a but, the execution leaves a lot to be desired. Mainly, the acting is appalling. Cary Elwes, in particular, is awful. He's overly sinister to begin with, but it's when he's forced to show some emotion that everything falls apart. He's utterly unconvincing as a man afraid for his family; he's utterly unconvincing as a man afraid for his own life; and he's ... oh, he's just useless, really. Gordon's bizarre backstory, where he may or may not be having an affair with someone he works with, makes very little sense, and Elwes fails to sell any part of his emotional journey. Leigh Whannell isn't a particularly good actor, either (he demonstrates any kind of heightened emotion by getting really high-pitched) but he's passable, whereas Elwes almost ruins the film on more than one occasion by turning what should be a touching or frightening moment into squealing melodrama.

The editing, too, is horrible. The film's aesthetic is overdone now, but works nicely here; it's just the crazy quick-cutting that threatens to spoil it. There's a car chase near the end that consists of quick cuts between the two drivers' faces - it's presumably because car chases are difficult and expensive to shoot, but this weird cobbled together mess is just comical. The film is full of overly stylised quick cuts; it aims for slick but lands somewhere around "amateurish" instead. But it's forgiveable in a film as cheap and inventive as this one.

Saw is certainly a flawed film, and it's flawed in frustrating ways, because there's a fantastic idea at the heart of it, and lots of clever and creepy ideas packed into it. It could so easily have been brilliant, but instead it's just pretty good. Horror films have changed a lot since Saw's release, partly as a result of the success of Saw and Hostel, and it hasn't been for the better. It's difficult to see Saw with fresh eyes, without seeing the zillions of imitators that have used and reused every part of this movie. But if you can forget all that (and somehow ignore Elwes's inability to act) it's really pretty decent. I feel like I owe Saw an apology ... for now, anyway. At least until I get as far as Saw III.

Saw 3 (2006)

You can't blame Lionsgate, really. Currently, explicit torture and goes is what horror fans want, judging by the number of them that turn out to watch this stuff. Wolf Creek, Switchblade Romance, even Hostel; torture sells. And the Saw franchise has been a vital part of this splatter movie movement; the first Saw, with its ADD-style editing and inventive set pieces, was new and exciting, promising to revitalise a flagging genre.

That was two years ago. Two years ago, a little low-budget no-name movie made millions of dollars. Studio execs must have been rubbing their little hands together with glee -- and so they've tried to replicate that feat, with some success. Saw 3 made £33 million in its opening weekend, attendance boosted by countless stories of audience members fainting at screenings. Various friends and acquaintances asked me, in hushed voices, whether I'd seen it yet, and whether it was as extreme as was being made out.

Well, I caved; curiosity got the better of me. I didn't like Saw 2, and Saw 3 was worse than I'd expected: a nonsensical plot, complete with requisite even more nonsensical-yet-still-painfully-obvious "twists", lots of gratuitous gore, zero characterisation and bad acting. In fairness, having to knock out a sequel in under a year isn't exactly conducive to originality, but Saw 3 seems to work on the premise that its target audience will see any old shit as long as there's bloodshed involved.

The filmmakers should be ashamed of themselves, though. The torture set pieces in Saw 3 are, overall, less impressive than in the previous movies; and the one that opens the film, which needed to be spectacular, is a straight replay of the premise of the first movie. Actually, a lot of the film is a straight replay of either Saw or Saw 2: literally, a large chunk of the runtime is made up of flashbacks that reuse either the exact same footage, or new footage from incidents in the first two movies. And then there are the flashbacks to things that happened 5 minutes ago in Saw 3 itself, maybe to allow the audience to go out and fetch themselves a strong drink partway through -- though it's optimistic to assume they'd return afterwards.

Even more embarrassingly, near the end of the movie, Saw 3 attempts to break Uwe Boll's record, set in House of the Dead, for most cuts in the shortest amount of time. They don't succeed, but hey, at least they're aiming high, right?

Saw 3 is nothing more than a cynical, money-making exercise in movies-by-numbers.

IMDB link